THIS LIST IS NOT LIMITED TO EVERYTHING WE ARE ABLE TO OFFER.
OUR GAME STATIONS
SPIDER MAN.
Everyone competes to move a spider by force of mind. Sensors attached to the players’ heads read the brain activity, recognising the degree of concentration.
1-3 players
4-5 minutes
3×5 meters required
No electricity required
POP IT.
A great way to stretch and get active with a challenge. Blue or red? Who’s going to get active the fastest? Put on our balloon helmets, put on your pumps and let’s go!
1-2 players
2-3 minutes
3×3 meters requited
No electricity required
AVATAR.
Special equipment that allows players to see the world from above. Running a short distance, assembling a pyramid of coloured pieces on a table, or swapping bodies, the challenge possibilities are endless.
1-2 players
4-5 minutes
4×6 meters required
No electricity required
MIND MAZE.
The brain or the senses… The senses or the brain. Make them fight and see who wins the battle! The challenge is to draw a line with a marker at the entrance to the centre of the maze
1-2 players
4-5 minutes
2×2 meters required
No electricity needed
BONSAI ZEN.
Focus on the beauty of balance at your fingertips and grow a real balance tree.
1-8 players
7-9 minutes
2×2 meters required
No electricity needed
SCREAM RACE.
Here, the task of each player is to shout as loud as possible into the microphone. The louder you shout, the faster your robot ball runs to the finish line.
1-2 players
4-5 minutes
4×6 meters required
No electricity required
RACELING.
A fun mix of racing and arm wrestling. Two players sit at the table to win the races and score more points.
2 players
4-5 minutes
2×2 meters required
220V socket required
GIFT BATTLE.
Ready to prove that you are the most skilful and fastest with your hands? In this game you will have a gift in front of you and on the screen
2 players
3-5 minutes
2×2 meters required
220V socket required
UPSIDE-DOWN WORLD.
With the invertoscope, the space around the observer appears in reverse. The scenarios of use are then infinite: a football tournament, an obstacle course…
1-12 players
7-11 minutes
5×5 meters required
No electricity required
LEFT-RIGHT.
These special glasses swap the left and right sides of human perception. The scenarios of use are unlimited.
2 players
4-5 minutes
2×2 meters required
No electricity required
REVERSE PROPELLER.
Electricity, motor skills and a pair of glasses that turn the world upside down… This game is one of our most popular interactive stations.
Fun and challenging, this game fits perfectly into any business or holiday event and is suitable for both children and adults.
1-2 players
3-5 minutes
2×2 meters required
No electricity required
CANDY BATTLE.
Two players – 3 cages with candies in front of the players. The screen shows 1, 2, 3 or 4 cages on the screen and only one correct.
2 players
5-7 minutes
2×2 meters required
220V socket required
CATCH A SECOND.
Two people are playing. In front of the players is a screen with a digital timer and a watch used as a controller. The player sees the number they have to “catch” – e.g. 3.7. The player’s task is to touch the watch in time to stop it at the value suggested at the beginning (3.7). 2 players
3-5 minutes
2×2 meters required
220V socket required
SHAKE IT.
The task of the player(s) is to hold the bear in their hands and score as many points as possible, all by following the arrows in the bear’s belly.
1-2 players
3-5 minutes
2×2 meters required
No electricity needed
FAST & FURIOUS.
This is a humorous shooting game that uses real fruit as a controller! The aim of the game is simple: you have to shoot with a fork and try to catch a variety of fruits!
1-2 players
4-6 minutes
2×2
220V socket required
FRUIT BAND.
With this interactive music station, you can create sounds and music when you touch fruits or flowers. It can also be used as a challenge:
1-6 players
4-6 minutes
2×2 meters required
No electricity required
MIRROR OF THE MIND.
You need a mirror to enter the game. Two players, each at their own table, take their markers and start the game. The task is to complete the maze and reach the centre or connect the dots.
1-2 players
5-7 minutes
3×3 meters required
No electricity needed
ESCAPE GAME.
The giant escape game is a variant of the concept that allows groups of several teams to play the same game together in the same space (indoors or outdoors).
6-100 joueurs
60 minutes
220V socket required
MEMORY BLOCKS.
The players are set up opposite each other at the table. Each player has a set of identical building blocks. Using special glasses, the players see a figure on the screen (30 seconds).
2-4 players
4-6 minutes
3×3 meters required
220V socket required
UPSIDE-DOWN GOLF.
Players are allowed three attempts to send the ball into the hole. The simple rules and easy controls place no age limit on participants.
1-4 players
4-5 minutes
3×3 meters required
No electricity required
SMASHBALL.
As the name says, the aim of the game is to destroy a ping-pong ball by hitting it with a special mace.
1-6 players
4-5 minutes
3×3 meters required
No electricity needed
CUSHION RACE.
The task of each player is to quickly and accurately guide the robot ball around the track, while controlling the robot ball with a cushion.
1-2 players
4-5 minutes
4×6 meters required
No electricity required
THE AXE.
Axe throwing is an extremely enjoyable activity. Why Axe Throwing?
-TO HAVE FUN:
Share an unusual activity as a couple, with friends or as a team building activity.
-TO RELAX:
Having a tough week? Take the tension out of each throw.
1-6 joueurs
5-7 minutes
3×5 meters required
No electricity required
JAN-KEN-PON.
The Japanese version of the favourite game of Stones, Leaves, Scissors. Players dressed in samurai kimonos must not only beat their opponent on the fingers,
1-2 players
3-5 minutes
3×3 meters required
No electricity needed